In single player modes the computer controls monsters against you. Online game types are deathmatch, last man standing,"Capture" (where teams fight for control of parts on the map), Quake-style Capture the Flag, also instant-shot games (Instagib, Insta-clan-arena, insta-capture) as well as online multiplayer map editing, which is one of Sauerbraten's most interesting and popular features. ![]() Multiplayer can be with LAN and Internet connection. The game has singleplayer and multiplayer modes. They are available on the Quadropolis forums. This simplicity in editing has resulted in a lot of maps released by players and developers. This is not like other games such as Quake, where you need a lot of effort and bugfixing work to even get the map to work. This means that both map-makers and players can make very big, detailed maps very quickly. These cubes can be mapped out easily, using the in-game editor. Maps are made out of cubes, which can be made longer or shorter and can be reshaped. The game started as a redesign to the original Cube Engine, and its first release was made on May 6, 2004. ![]() The game engine is free and open source software, under the Zlib License, with commercial support available from the developer's own business counterpart, Dot3 Labs. The game features single-player and multiplayer game play and contains an in-game level editor, its main feature. ![]() Sauerbraten (also known as Cube 2 or Sauer, German for “ sour roast”) is a cross-platform, Quake-like, first-person shooter computer game that runs on Microsoft Windows, Linux, FreeBSD and Mac OS X using OpenGL and SDL. Lee Salzman, Wouter van Oortmerssen, Mike Dysart, Robert Pointon
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